Usage

Number

This is where you input the number which you want to format.

You can input raw numbers (eg. "10"), scientific notation (eg. "1e4") (this also accepts logarithm notation and multiple e's, eg. "ee3e6"), an exponential expression (eg. "2^1024"), a tetrational expression (eg. "10^^100") or a pentational expression (eg. "3^^^3").

This converter also has some named numbers, which you can also input (eg. "beta") and which are found to the right. However, these do not exist in break_eternity.js.

Precision

This is where you input the number of significant digits for small numbers. The game will attempt display (x+1) significant digits, but it will always display all digits before the decimal point, and never more than 3 digits after the decimal point.

Examples:
BEformat(3.14159,2) returns "3.14"
BEformat(3.14159,0) returns "3"
BEformat(27.778,2) returns "27.8"
BEformat(1/750,3) returns "0.001"
BEformat("2^-25",2) returns "1 / 33.55 M" (the game will display numbers below 10^-6 as fractions. This is assuming you use mixed scientific notation, but may differ for you.)

Notation

This is the "method" that the game uses to format the number as being readable.

Alemaninc Ordinal

This notation assigns a Greek letter and an "ordinal" to every number.

The first Alemaninc Ordinal is α10 and is assigned to 1 million.

The ordinal slowly increases (much slower than the number). When it reaches 10 billion, it resets back to 10 and the game moves on to the next Greek letter.

The Alemaninc Ordinal of the highest number allowable by break_eternity.js is ω9,999,999,999, which is also the highest permissible Alemaninc Ordinal.

Examples:
"1e7" becomes "α12.74"
"2^1024" becomes "α2,299,638"
"3^^4" becomes "β21,733"
"10^^10" becomes "ε27.22"
"3^^^3" becomes "ξ10.34"

Default BE

This is the default notation that break_eternity.js uses for encoding numbers. It is very similar to Scientific notation.

At high values this notation may become difficult to read, but is noticeably more consistent than many of the other notations here.

Examples:
"1e7" becomes "1.000e+7"
"2^1024" becomes "1.798e308"
"3^^4" becomes "1.298e3638000000000" (notice the inaccuracy)
"10^^10" becomes "(e^8)10000000000"
"3^^^3" becomes "(e^7625597484984)25270000000000"

Engineering

This is also very similar to Scientific notation, except the exponent is always evenly divisible by 3 (meaning it is aligned with the "illions")

Examples:
"1e7" becomes "10.00e6"
"2^1024" becomes "179.77e306"
"3^^4" becomes "e3.64e12"
"10^^10" becomes "E1#10" (most notations switch to Hyper-E at high values to prevent way too many e's)
"3^^^3" becomes "E#7.63e12"

Hyper-E

This uses the Hyper-E "high-value notation" from the very start. Similar to Logarithm notation but more compact.

Examples:
"1e7" becomes "E7#1"
"2^1024" becomes "E2.488#2" (the mantissa is always in the range of 1 to 10 here)
"3^^4" becomes "E1.099#3"
"10^^10" becomes "E1#10"
"3^^^3" becomes "E#7.62e12"

Infinity

This notation expresses the number in relation to the highest number permissible by break_eternity.js (the "infinity"), where 0∞ is 10, 1∞ is 10^^(2^1024) and all values in between are decimals.

Examples:
"1e7" becomes "0.00086299∞"
"2^1024" becomes "0.00123109∞"
"3^^4" becomes "0.00156694∞"
"10^^10" becomes "0.00324407∞"
"3^^^3" becomes "0.04179100∞" (to reach 0.5∞ without reaching 1∞ in the process is quite an achievement.)

Logarithm

This is similar to Scientific notation, but with no mantissa.

Examples:
"1e7" becomes "e7.000"
"2^1024" becomes "e308.255"
"3^^4" becomes "ee12.561"
"10^^10" becomes "E1#10"
"3^^^3" becomes "E#e12.882" (past 10^^1e6 in notations that switch to Hyper-E the hyper-exponent is formatted with the notation)

Mixed scientific

This is similar to Scientific notation, but numbers below 1e33 are instead formatted using contractions of "illions".

Examples:
"1e7" becomes "10.00 M"
"2^1024" becomes "1.79e308"
"3^^4" becomes "e3.64 T"
"10^^10" becomes "E1#10"
"3^^^3" becomes "E#7.63 T"

Scientific

This is, as the name implies, scientific notation.

However, for the sake of compactness (and formatting issues), instead of "m × 10n" "men" is displayed. For example, 31415926 becomes "3.14e7" rather than "3.14 × 107".

Examples:
"1e7" becomes "1e7"
"2^1024" becomes "1.79e308"
"3^^4" becomes "e3.63e12"
"10^^10" becomes "E1#10"
"3^^^3" becomes "E#7.62e12"

Tetration

In this notation numbers are displayed in the form "e ⇈ n", where e is Euler's number (approximately 2.71828).

The reason for this choice of base is that it is the only base that maintains smoothness when the height crosses an integer.

Examples:
"1e7" becomes "e ⇈ 3.022182"
"2^1024" becomes "e ⇈ 3.632200"
"3^^4" becomes "e ⇈ 4.200267"
"10^^10" becomes "e ⇈ 11.143602"
"3^^^3" becomes "e ⇈ 7.63 T" (mixed scientific notation is used. At this point the height is equal to its value if the base was 10)

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